ALL4MOA / SITE INFORMATION
ACCESS.
We aim to make ALL4MOA enjoyable to as many listeners as possible. The conventional pages support keyboard navigation and screen-reader labels; the real-time canvas games have additional limitations.
Keyboard and touch controls
MOA RUN: use Space, Up Arrow or W to jump; press again for a double jump. P pauses the run. You can also tap the game canvas or use its labelled buttons. BEATLINE: D, F, J and K activate four note lanes. On-screen lane buttons also support touch, Enter and Space. The music player supports a native, keyboard-accessible progress slider.
Motion, flash and sound
Choose Low Effects in MOA RUN or Reduced Motion in BEATLINE to minimise decorative animation and flashes. Your device's reduced-motion preference is considered automatically. Adjust the site volume or choose muted sound effects. Some audio-driven timing cues remain essential to rhythm gameplay.
Known limitations
BEATLINE relies on auditory and time-sensitive interaction and does not yet offer an equivalent non-timed visual-only challenge. Canvas game artwork does not have a complete spoken description of every moving note. Exact timing depends on browser, speakers and assistive technology; hardware-independent accessibility conformance has not been certified. Different keyboard and screen-reader combinations require further physical-device testing.
Tell us what is difficult
For accessibility problems or requests, contact [email protected]. We can use your feedback to prioritise meaningful improvements.
Last updated 28 October 2026. This is a statement of current features and limitations, not a claim of full WCAG 2.2 AA certification.